Full text available: proceedings | direct link.
D. Kotkov, J.
Veijalainen, and S. Wang. Challenges of serendipity in recommender systems. In Proceedings of the 12th
International Conference on Web Information Systems and Technologies, pages
251-256, 2016.
Challenges of Serendipity in Recommender Systems
The paper
does not contain any experimental results. In this paper, we indicate some
challenges of suggesting serendipitous items to users. The goal of the paper is
to guide and inspire future efforts on serendipity in recommender systems.
Definitions
Recommender
systems are software tools that suggest items of use to users, where an item is
a general term that is used to denote an object that a recommender system
suggests. An item can refer to anything, a movie, a song or a book. An example
of a recommender system is YouTube. The service suggests videos to a user based
on the videos the user watched.
Serendipity
is:
- fortunate happenstance
- pleasant surprise
- the faculty of making fortunate discoveries by accident
- luck that takes the form of finding valuable or pleasant things that are not looked for
Content
The problem
is to suggest items that would correspond to the provided definitions. However,
the definitions such as a “pleasantly surprising item” or “fortunate item” are very vague. It is not clear what items we should call serendipitous. Currently,
there is no agreement on the definition. Different researchers call different
items serendipitous. This is the main problem why we cannot suggest
serendipitous items.
To design a
serendipity-oriented recommendation algorithm, we need to know what we want to suggest,
because we cannot suggest if we do know what we want to suggest. The next step
is to measure serendipity, because we cannot improve what we cannot measure.
These are the main problems with serendipity in recommender system and everything else is affected by these problems.
Why do not
we know what items are serendipitous? Due to three reasons: no agreement on
definition, lack of data and emotional dimension. The first point has already
been discussed.
- Lack of data. Serendipitous encounters are very rare (which makes them valuable) . We therefore do not have enough observations to draw reliable conclusions regarding these items.
- Emotional dimension. It significantly depends on user mood, whether the user finds an item serendipitous (which is included in the definitions). However, we often lack this kind of data.
As there is
no agreement of definition, there is no agreement on a way to measure
serendipity (it would be weird, if researcher did not have agreement on what
items are serendipitous, but completely agreed on a way to measure serendipity).
There were many serendipity metrics proposed and there is no agreement on which
one to use. Each metric has its own pros and cons.
In a nutshell
Suggesting
serendipitous items is challenging, because:
- No definition
- No observations
- No data on emotions
- No way to measure
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